Quake III and its expansion do give you a decent amount of options to customize your experience, but nowhere near the amount of control Unreal Tournament gives you. You can also just play Quake Live which has an active multiplayer scene from what I understand. That doesn’t really matter to me but if you want to play the multiplayer, that’s something to consider. Now I did see multiplayer sessions to join in ioquake3 but not in Spearmint. But I couldn’t get the Challenge ProMode Arena mod, which I will now abbreviate as CPMA, to load with it so I had to play the mod using the ioquake3 engine. However, the Spearmint website claims the engine doesn’t support mods, although I found that it does support some. Regardless, Spearmint solves this problem and I love it. I want to be clear that it’s not the game’s fault or the engine’s fault, it’s just the way it is. Plus, the HUD is stretched and it just annoys me that I can’t fix this with a few commands or tweaks. For example, when playing in widescreen, the weapons your holding are almost off the screen and even if you adjust the FOV using the command, it still doesn’t look right. ioquake3 does not include any FOV fixes or adjusted weapon placements. The original game was designed for the 4:3 aspect ratio but these newer engines obviously allow it to run in widescreen. Spearmint contains four player splitscreen support, gamepad support, improved bot AI, and my favorite feature “aspect correct wide screen FOV and HUD”. It contains bug fixes, new features, and enables the game to run easily on modern systems, among other improvements. Spearmint is directly based on ioquake3 which is an improved engine based on the Quake III source code. I primarily played Quake III: Arena and Team Arena using the Spearmint engine. I’ll also be covering the Challenge ProMode Arena mod which is designed for serious competitive play and contains all kinds of changes while managing to keep the core gameplay intact. Throughout this video, you’ll see clips of me playing on both vanilla and Dreamcast maps thanks to the Dreamcast Map Pack. Quake III: Gold is the complete package and that’s what I played for this review. The expansion, Team Arena, was released for PC in December, 2000 and it introduced several new team-based modes among other things. You can set up multiplayer matches against bots if you want to play solo but that’s as far as the single player goes. Quake III is strictly a multiplayer-focused game. Developed by id Software and published by Activision, Quake III: Arena was released for PC in December, 1999. Multiplayer is what the Quake series is known for and if it wasn’t because of Quake II it was definitely because of Quake III. As far as I can tell, Quake II was better known for its multiplayer than single player. Still, the gameplay was solid and it became a huge hit. It was a complete departure in tone and atmosphere compared to the first game. Gone are the Lovecraft and dark fantasy influences in favor of a more sci-fi theme. The sequel, Quake II was released in 1997 and is basically unrelated to the original game and was the first entry to render the series inconsistent. The core gameplay will feel familiar if you’ve played any of the classic Doom games but Quake’s real-time 3D rendering was a breakthrough for the gaming industry. Even now, it’s still a unique game due to its dark fantasy and Lovecraftian aesthetic. The original Quake is an awesome first-person shooter, originally released in 1996, and is still being played by fans today.
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